Academic adjustmentThe Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
Academic longingThe Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
Acceptance and commitment therapyThe Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
Active video gamesThe Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
Adaptive systemDesign and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
AdversityPsychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
AggressionEffectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
Alpha amylaseEnhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
AngerDevelopment and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
AngerThe Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
Anger managementDevelopment and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
Anger managementThe Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
AnkleDesigning a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
Ankle jointThe Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
AssessmentPsychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
AthletesPsychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
AttentionDesign and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
AttentionEnhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
AttentionThe Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
Attention deficit hyperactivity disorderDesign and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
Attention deficit hyperactivity disorder (ADHD)The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
Augmented RealityExploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
AutismThe Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
B
BicycleThe Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
BiomechanicsThe Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
C
Cerebral palsyThe Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
Cerebral palsyDesigning a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 305-310]
Cervical osteoarthritisDesigning an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
ChildrenDevelopment and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
ChildrenInteractive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
Cochlear implantThe Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2019, Pages 311-318]
Co-contractionThe Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
Cognitive disorderDesign and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
Cognitive therapyExploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
ColorThe Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
Color psychologyThe Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
Color recognitionReaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
Color tonalitiesReaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
Computer gameA Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
Computer gamesThe Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
Computer gamesThe Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
Computer gamesThe Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
Computer gamesReaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
Computer gamesThe Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
Computer gamesInteractive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
Computer gamesEvaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
Computer games strategyInvestigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
Converting motion to paintingConverting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
Corrective exerciseThe Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
CortisolEnhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
Creative thinking managementInvestigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
Dental studentsComparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
DentistComparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
DepressionThe Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
DermisThe Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
DevelopersApplying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
DevelopmentPsychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
Digital artsNavak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
Digital paintingConverting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
Drug addictionComparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
Dry needlingThe Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
Dual-taskDesign and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
Dynamic balanceThe Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
Dynamic difficulty adjustment (DDA)The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
Dynamic valgusComparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
E
EducationApplying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
EducationEvaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
Educational gamesInvestigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
ElderlyDesign and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
E-learningSaray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
ElectroencephalographyEnhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
ElectromyographyDesigning a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
EmpathyComparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
Energy productionFixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
English for medical purposes comprehensionExploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
English languageEvaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
EpidermisThe Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
Executive functionThe Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2019, Pages 311-318]
Exercise TherapyThe Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
ExergameDesigning an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
ExergamesDesign and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
Eye gesturesShort-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
Eye gesturesDamage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
Eye trackerDesign and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
Eye trackerShort-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
Eye trackerDamage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
F
Family emotional climateThe Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
FeedbackComparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
Filial therapyDesigning and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
First person sniper gameShort-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
First person sniper gameDamage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
Flow free®Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
FunctionThe Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
FunctionThe Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
FunctionThe Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
FunctionLow-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
G
Game controllerDesign and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
GamificationApplying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
GamificationFixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
GamificationSaray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
Genu valgumThe Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
GeoreferencingA Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
H
Harmonic motionConverting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
I
Information visualizationInteractive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
Intelligent agentImprovement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
Interactive approachesInvestigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
K
KinectDesign and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
KinematicsThe Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
KinesiotapeThe Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
Knee overuse injuryThe Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
L
Leap motionDesigning and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
Learning disabilitiesEffectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
Low back painThe Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
Low-level laser therapyLow-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
M
Machine LearningImprovement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
MetamodelApplying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
Model drivenApplying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
Motion captureConverting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
Motion captureA Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
Motion dataA Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
Motor control exerciseThe Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
Motor defectDesigning and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
MuscleThe Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
Musical movementsA Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
N
Nasolabial foldThe Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
Neck muscle strengthDesigning an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
Neural NetworkImprovement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
NeurofeedbackThe Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
Neuro-fuzzy logic systemDesign and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
NeurogameEnhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
Neuropsychological skills trainingThe Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2019, Pages 311-318]
Nintendo WiiNintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
Nintendo WiiDesigning a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
Nonspecific chronic neck painThe Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
O
Online gaming addictionThe Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
Online playingThe Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
OpenSim SoftwareOnline Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
OsteoporosisThe Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
OutlookPsychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
P
PainComparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
PainLow-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
PaintingNavak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
Patellofemoral pain syndromeComparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
Pedal widthThe Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
Perception of timeThe Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
PerformanceExploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
Physiological stressThe Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
PlayersReaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
Postmenopausal womenThe Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
Postural balanceThe Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
Postural swayThe Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
Posture balanceNintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
Posture balanceDesigning a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 305-310]
PronunciationEvaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
Psychological indexThe Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
Quality of LifeThe Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
R
Reaction timeReaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
RehabilitationThe Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
RehabilitationThe Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
S
Serious gameDevelopment and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
Serious gamesSaray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
Sexual identityThe Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
ShoulderLow-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
Sight readingSaray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
Smart phoneDevelopment and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
Smart stationary bikesFixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
Social intelligenceThe Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
Social skillsEffectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
SpasticityDesigning a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
Speech processingEvaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
Sports and healthFixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
Static balanceThe Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
Strength trainingComparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
StressEnhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
StrokeNintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
StrokeDesigning a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
StutteringThe Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
Subacromial impingement syndromeLow-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
Suspension exerciseThe Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
T
Teaching in walk cycleOnline Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
TheraBand®The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
Therapeutic gamesInvestigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
Thoracic kyphosisThe Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
TimeThe Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
Tobii eyetrackingNavak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
TrainingSaray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
U
User experienceNavak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
V
Violent behaviorsInteractive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
Violent gamesInteractive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
Virtual filial therapyEffectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
Virtual realityDesign and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
Virtual realityDesigning and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
Visual focusShort-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
Visual focusDamage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
W
WalkingDesigning a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 305-310]
Wearable RobotOnline Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
Working memoryExploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
Y
Young modulusThe Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]