Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study

Document Type : Original Articles

Authors

1 MSc in Clinical Psychology, School of Psychology, Anar Branch, Islmic Azad University, Anar, Iran

2 Assistant Professor, Department of Administration and Educational Planning, School of Educational Sciences and Psychology, University of Shiraz, Shiraz, Iran

3 MSc Student, Department of Educational Technology, International University of Chabahar, Chabahar, Iran

4 MSc in Educational Planning, School of Education and Psychology, University of Isfahan, Isfahan, Iran

10.22122/jrrs.v15i2.3440

Abstract

Introduction: The main purpose of the present study was to investigate the effect of educational computer games on the management of the creative thinking in children using interactive approaches.Materials and Methods: In this randomized controlled clinical trial study, the statistical population consisted of all first-grade students in Shiraz City, Iran, in the academic year of 2019-2020. 60 children were selected using cluster random sampling method. Data were collected using a questionnaire that measured the subjects' abilities in interactive performance and creative thinking skills. Children were randomly assigned to experimental and control groups. The experimental group was exposed to computer games training, and the control group continued traditional training. The results were analyzed using covariance method.Results: Educational computer game strategy had a significant effect on creative thinking management with the impact intensity of 17.8%. The f statistic was 9.83 for social skills (P = 0.003), and the impact intensity was 49.9%.Conclusion: Probably educational computer games may enhance creativity and social interactions in children, which in turn has a great impact on individual life, as well as social and personal skills.

Keywords

  1. Khazaei K, Jalilian N. The effect of educational computer games on primary school students achievement and creativity. Information and Communication Technology in Educational Sciences 2015; 5(2): 23-39. [In Persian].
  2. Pirkhaefi AR, Borjali A, Delavar A, Eskandari H. Investigating the effect of creativity instruction on met cognition components of creative thinking among university students. Journal of Educational Leadership and Administration 2009; 3(2): 51-61. [In Persian].
  3. Parsamanesh F, Sobhi Gharamaleki N. Players' lyrics simulative effect on the development of children's creativity. Innovation and Creativity in Human Science 2013; 2(4): 141-57. [In Persian].
  4. Rashidi A, Sharifi Alonabadi M. The impact of computer games on creative thinking and perceived social support among family high school students in Isfahan. Proceedings of the 3rd International Conference on Modern Research in Humanities, 2016 Jul 10-11; Rome, Italy.
  5. Glover JA, Ronning RR, Reynolds C. Handbook of creativity. New York, NY: Plenum Press; 1989.
  6. Squire K. From content to context: videogames as designed experience. Educational Researcher 2006; 35(8): 19-29.
  7. Lee KS. The relationship between children's computer game usage and creativity in Korea [PhD Thesis]. College Station, TX: Texas A&M University; 2005.
  8. Farhoodi AA, Fazaelifar M. Sphere detection in MIMO communication systems with imperfect channel state information. Proceedings of the 6th Annual Communication Networks and Services Research Conference (CNSR 2008); 2008 May 5-8; Halifax, NS, Canada. p. 228-33.
  9. Gholami Tooranposhti M, Karimzadeh S. The effect of computer games on creativity and its relation with emotional adjustment among primary school students. Innovation in Management Education (Journal of Modern Thoughts in Education) 2012; 7(1): 55-68. [In Persian].
  10. Shafiei Sarvestani M, Masgarpour M. A review on the application of non-digital educational games in elementary classes. Proceedings of the 3rd International Conference on Psychology, Sociology, Educational Sciences and Social Studies; 2017 Aug 14; Shiraz, Iran. [In Persian].
  11. Hooshyar D, Yousefi M, Lim H. A systematic review of data-driven approaches in player modeling of educational games. Artificial Intelligence Review 2019; 52(3): 1997-2017.
  12. Mayer RE. Computer Games in Education. Annu Rev Psychol 2019; 70: 531-49.
  13. Mansory R. Effect of computer games on adolescents behavior. Media Studies 2013; 7(19): 133-42. [In Persian].
  14. Passarelli M, Dagnino F, Earp J, Manganello F, Persico D, Pozzi F, et al. Educational games as a motivational tool: Considerations on their potential and limitations. Proceedings of the 11th International Conference on Computer Supported Education.; 2019 May 2-4; Heraklion, Crete, Greece.
  15. Vanbecelaere S, Van den Berghe K, Cornillie F, Sasanguie D, Reynvoet B, Depaepe F. The effectiveness of adaptive versus non-adaptive learning with digital educational games. J Comput Assist Learn 2020; 1-12.
  16. Schrader C, Bastiaens T. Learning in educational computer games for novices: the impact of support provision types on virtual presence, cognitive load, and learning outcomes. International Review of Research in Open and Distance Learning 2012; 13(3): 206-27.
  17. Gresham FM, Elliott SN, American Guidance Service. Social skills rating system manual. Circle Pines, MN: American Guidance Service; 1990.
  18. Welch DJA, McDowall JJ. A comparison of creative strategies in teaching undergraduate students in the visual arts and design. Proceedings of the 2010 Conference; 2010 Sep 1-3; Launceston, Tasmania.
  19. Assady Gandomani R, Nesayan A, Adib Sershki N, Karimlou M. The effectiveness of theory of mind training on improving cooperation, self-control and assertive in autistic boys. Journal of Exceptional Children 2013; 13(3): 33-44. [In Persian].
  20. Mokhtari Y. The effectiveness of mind theory training Asperger's Children Social Skills [MSc Thesis]. Tehran, Iran: Allameh Tabataba'i University; 2010. [In Persian].
  21. Zoufen S, Lotfi Pour K. Educational media for the classroom. Tehran, Iran: Office of Planning and Textbooks of the Ministry of Education; 1998. [In Persian].
  22. Mohammadi Nasab H, Mazaheri MA. The effectiveness of my invented mobile game on enhancing the self-esteem of 8- and 9-year-old Tehrani children. Proceedings of the 3rd National Conference on Computer Games; Opportunities and Challenges; 2018 Feb 14-16; Isfahan, Iran. [In Persian].
  23. Tang S, Hanneghan M, El Rhalibi A. Introduction to games-based learning. In: Connolly T, StansfieldM, Boyle L, editors. Games-based learning advancements for multi-sensory human computer interfaces: Techniques and effective practices. Hershey, PA: IGI Global; 2009. p. 1-17.
  24. Panahi Fard S. Classification of Computer Games, ESRA. Tehran, Iran: National Computer Games Foundation; 2010. [In Persian].
  25. Schatz M. The effect of virtual reality on creativity: evaluating the impact of a nature environment via interactive displays on creativity [MSc Thesis]. Ithaca, NY; Cornell University; 2019.
  26. Delbari M, Mohamadzade H, Delbari M. The effect of computer games on intelligence quotient, reaction time, and movement time of adolescents. Journal of Motor Learning and Movement 2009; 1(1): 135-45. [In Persian].
  27. Khalife G, Ebrahimi Nobandegani M. Study of the relationship of creativity and academic performance with computer games among high school girl students. Journal of Educational Scinces 2012; 19(1): 171-92. [In Persian].
  28. Ismaili M, Ishaqian M. Investigating the Impact of Computer Games on Student Problem Solving and Social Skills. Proceedings of the 5th International Conference on Research in Science and Technology; 2016 Nov 15; London, UK.
  29. Gunter B. The effects of video games on children: the myth unmasked. Trans. Pourabedi Naeini SH. 1st ed. Tehran, Iran: Javaneh Roshd; 2004. [In Persian].
  30. Green CS, Bavelier D. Action video game modifies visual selective attention. Nature 2003; 423(6939): 534-7.
  31. Farokhi S, Salemi P, Moghadam K, Badali M. A Comparison Between The impact of strategic and recreational computer games on students creative thinking. Journal of Family and Research 2015; 12(28): 103-17. [In Persian].
  32. Barati M. Teaching Philosophy and Thinking to Children (P4C). Proceedings of the 1st National Conference on Creativity, TRIZ and Iranian Engineering and Management Innovation; 2008; Tehran, Iran. [In Persian].
  33. De Bono E. Serious Creativity: Using the Power of Lateral Thinking to Create New Ideas. New York, NY: Wiley; 2003.
  34. Ghahari S, Mehryar A, Birashk B. Comparitive study of some mental disorders in children of fatherless, martyred's, veteran's, and normal (7-12 years old) in chalus city. J Mazandaran Univ Med Sci. 2003; 13(41): 81-91. [In Persian].
  35. Ranjdoost S, Eivazi P. The relationship between emotional intelligence of teachers and high school students creative thinking. Research in Curriculum Planning 2013; 10(36): 113-25. [In Persian].
  • Receive Date: 30 January 2020
  • Revise Date: 01 June 2022
  • Accept Date: 22 May 2022