Abbasi, Ali The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2020, Pages 354-360]
Abbasi, Kambiz Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2020, Pages 361-366]
Abbasi, Shahram The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2020, Pages 354-360]
Abbasi, Somayeh Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
Abbasinia, Saba Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
Abedi, Ahmad The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
Aghakeshizadeh, Fatemeh Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
Ahmadi-Olunabadi, Atefeh Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
Alamooti, Gelareh The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
Ali Farshbaf Akbari, Nazanin Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
Alipour sari nasirloo, Milad The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
Aliyari, Hamed Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
Alizadeh, Reza The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
Alizadehashrafi, Behnam The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
Alizadehashrafi, Behnam A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2020, Pages 327-335]
Amiri, Golnaz Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
Atashkar, Reihaneh Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
Azadedhfar, Mohammadreza Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
Azadehfar, Mohammad Reza A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2020, Pages 327-335]
Azizi-Malamiri, Reza The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
B
Babaie, Zahra The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
Badami, Rokhsareh Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
Bashafaat, Hadi The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2020, Pages 354-360]
Basharpoor, Sajjad The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
Bayat, Noshin The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
Behrouzpour-Baghmisheh, Marjan Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
Besharatnia, Mohammad Sadegh Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
D
Daliri, Mohammad Reza Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
Dardani, Nasrin The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
Deldadeh, Shaghayegh Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
Derhami, Shahriyar The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
Dorrigiv, Morteza Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
E
Edrisi, Mehdi Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
Esrafili, Hajar The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
F
Fakherian, Aylar Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
Faramarzi, Salar The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2020, Pages 311-318]
Farhadi, Hadi Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
Fathi, Kiavash Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
Fekar-Gharamaleki, Fatemeh The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
Forghany, Saeed Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
G
Garousi, Hamed Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2020, Pages 319-326]
Ghadiri, Farhad The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
Ghasemi, Ehsan Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
Ghasemi, Ehsan Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
Ghiasi, Amir Mohammad Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
Ghobadi, Neda The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
Ghodousi, Arash Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
Ghorbani, Elaheh Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
Ghorbanloo, Farshad The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
Golabi, Sahar Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
Goli-Bidgoli, Salman Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
H
Haghi, Maryam The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
Haj-Lotfalian, Mostafa The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
Heshmat, Mostafa Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
Honarvar, Mohammad Hadi The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
J
Jafari-Rangchi, Sedigheh Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
Jafarnezhadgero, AmirAli The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
Jalayi, Shohreh The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
Jozi, Mina Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
K
Kahrizi, Sedigheh The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
Kazemeni, Farzaneh The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2020, Pages 311-318]
Kazemi, Masoomeh Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
Khamar, Maryam Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
Khani, Pouya Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
Khazaie, Saeed Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
Kheradmand, Ali Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2020, Pages 344-353]
Khoddami, Seyyedeh Maryam The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
Khosrokiani, Zohreh The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
Kolahdouz-Rahimi, Shekoufeh Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
L
Laghaei, Afrooz Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
Letafatkar, Amir The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
Letafatkar, Amir The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
Letafatkar, Amir Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
Letafatkar, Amir The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
M
Madvari-Barfeh, Reza Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
Mahmoudiasl, Kosar Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
Mahnam, Amin The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
Malekifar, Negar Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
Masoudi, Mina The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
Minaei-Bidgoli, Behrouz Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
Mirani-Sargazi, Narges Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
Moazzam-Sedeh, Marjan Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
Mohajeri, Mozhdeh Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2020, Pages 344-353]
Mohammadian, Mohammad Amin The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2020, Pages 354-360]
Mohammadjannataj, Zeinab The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
Mohammadnejad, Mohammadreza Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
Mohseni-Ezhiyeh, Alireza The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2020, Pages 311-318]
Mokhtari-Dizaji, Manizheh The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
Moradi-Shahrbabak, Zahra Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2020, Pages 319-326]
Mostamand, Javid Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
Mousavi, Mozhdeh Sadat Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
Mousavi, Seyedeh Hasti Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
Mousivand, Abbas The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
Mousivand, Abbas The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
Movahedi, Ahmadreza The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
Movahedi, Yazdan The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
Movahedi, Yazdan The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
Movahedi, Yazdan Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 336-343]
N
Nasr-Esfahani, Shiva The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
Nasr-Esfahani, Zahra Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2020, Pages 319-326]
Nassadj, Gholamhosein The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
Nassadj, Gholamhosein Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 305-310]
Nazari, Mohammad Ali The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
Niazmand, Hamedeh Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
Niazmand, Hannaneh Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
Nimrouzi, Mohammad Amin The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
O
Omidi, Parinaz The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
P
Poodineh, Fatemeh Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
Pouralvar, Kazem Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
Pourjafar, Mahdi The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
Pourjafar, Mahdi The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
R
Rasti, Javad Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
Rasti, Javad The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
Rasti, Javad Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
Rasti, Javad Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
Rasti, Javad Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
Ravanbod, Roya The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
Ravanbod, Roya Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2020, Pages 361-366]
Razi, Nasim Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
Rezaei, Ali Mohamamd The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
Rezaei, Fatemeh Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
Rezaeian, Zahrasadat Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2020, Pages 319-326]
Roohi, Samad Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
S
Sadeghi, Ebrahim Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
Saeidmanesh, Mohsen The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
Saghaei, Abbas Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
Sahraei, Hedayat Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
Samimi-Dehkordi, Leila Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
Sarhan, Ghazi The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
Sarrami-Foroushani, Nasibeh Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
Sarrami-Foroushani, Nasibeh Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
Schmitz, Marc Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2020, Pages 361-366]
Sekhavat, Yoones A. Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
Sekhavat, Yoones A. Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
Sekhavat, Yoones A. Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
Sekhavat, Yoones A. Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
Sekhavat, Yoones A. Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
Sekhavat, Yoones A. Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 336-343]
Shafiei-Sarvestani, Maryam Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
Shahabi, Nasrin Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
Shahabi, Nasrin Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 336-343]
Shamsehkohan, Parastoo The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
Shekarchizadeh, Hajar Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
Shojaedin, Seyed Sadredin The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
Sokhanguei, Yahya The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
Soleimani, Reza Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
Soltani, Taban Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 336-343]
T
Tabataba, Negar Sadat Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2020, Pages 344-353]
Torabi, Amirhasan Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
Torabi, Amir Hosein Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
Torabi, Reza Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
Y
Yaali, Rasoul The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
Yadaei, Afsaneh A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2020, Pages 327-335]
Yaghmaee, Farzin Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
Yousefi, Narges Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
Yousefi, Narges Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
Z
Zaki, Zohreh Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2020, Pages 361-366]
Zamani, Bibi Eshrat Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2020, Pages 344-353]
Zekri, Maryam Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
Ziaei, Bahareh The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
Ziaei, Bahareh Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2020, Pages 305-310]