A
-
Academic adjustment
The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
-
Academic longing
The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
-
Acceptance and commitment therapy
The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
-
Active video games
The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
-
Adaptive system
Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
-
Adversity
Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
-
Aggression
Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
-
Alpha amylase
Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
-
Anger
Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
-
Anger
The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
-
Anger management
Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
-
Anger management
The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
-
Ankle
Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
-
Ankle joint
The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
-
Assessment
Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
-
Athletes
Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
-
Attention
Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
-
Attention
Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
-
Attention
The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
-
Attention deficit hyperactivity disorder
Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
-
Attention deficit hyperactivity disorder (ADHD)
The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
-
Augmented Reality
Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
-
Autism
The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
B
-
Bicycle
The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
-
Biomechanics
The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
C
-
Cerebral palsy
The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
-
Cerebral palsy
Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 305-310]
-
Cervical osteoarthritis
Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
-
Children
Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
-
Children
Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
-
Cochlear implant
The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2019, Pages 311-318]
-
Co-contraction
The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
-
Cognitive disorder
Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
-
Cognitive therapy
Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
-
Color
The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
-
Color psychology
The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
-
Color recognition
Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
-
Color tonalities
Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
-
Computer game
A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
-
Computer games
The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
-
Computer games
The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
-
Computer games
The Game “Inside Me”: Designing a Game for Evaluation and Feasibility Study of Effects of Video Games on Anger and How to Control it: A Causal-Comparative Study [Volume 15, Issue 1, 2019, Pages 36-42]
-
Computer games
Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
-
Computer games
The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
-
Computer games
Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
-
Computer games
Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
-
Computer games strategy
Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
-
Converting motion to painting
Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
-
Corrective exercise
The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
-
Cortisol
Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
-
Creative thinking management
Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
D
-
Deep reinforcement with curriculum learning
Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
-
Dental students
Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
-
Dentist
Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
-
Depression
The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
-
Dermis
The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
-
Developers
Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
-
Development
Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
-
Digital arts
Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
-
Digital painting
Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
-
Drug addiction
Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
-
Dry needling
The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
-
Dual-task
Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
-
Dynamic balance
The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
-
Dynamic difficulty adjustment (DDA)
The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
-
Dynamic valgus
Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
E
-
Education
Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
-
Education
Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
-
Educational games
Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
-
Elderly
Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
-
E-learning
Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
-
Electroencephalography
Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
-
Electromyography
Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
-
Empathy
Comparison of the Rate of Empathy of Dental Students and Dentists with Drug Addicted Dental Patients in Isfahan, Iran, in 2018: A Descriptive Cross Sectional Study [Volume 15, Issue 3, 2019, Pages 130-136]
-
Energy production
Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
-
English for medical purposes comprehension
Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
-
English language
Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
-
Epidermis
The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
-
Executive function
The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2019, Pages 311-318]
-
Exercise Therapy
The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
-
Exergame
Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
-
Exergames
Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
-
Eye gestures
Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
-
Eye gestures
Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
-
Eye tracker
Design and Validation of an Eye-Tracker-Based Software to Improve Attention in Attention Deficit Hyperactivity Disorder (ADHD): A Validation Study [Volume 15, Issue 3, 2019, Pages 137-143]
-
Eye tracker
Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
-
Eye tracker
Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
F
-
Family emotional climate
The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
-
Feedback
Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
-
Filial therapy
Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
-
First person sniper game
Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
-
First person sniper game
Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
-
Flow free®
Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
-
Function
The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
-
Function
The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
-
Function
The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
-
Function
Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
G
-
Game controller
Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
-
Gamification
Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
-
Gamification
Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
-
Gamification
Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
-
Genu valgum
The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
-
Georeferencing
A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
H
-
Harmonic motion
Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
I
-
Information visualization
Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
-
Intelligent agent
Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
-
Interactive approaches
Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
K
-
Kinect
Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
-
Kinematics
The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
-
Kinesiotape
The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
-
Knee overuse injury
The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
L
-
Leap motion
Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
-
Learning disabilities
Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
-
Low back pain
The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
-
Low-level laser therapy
Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
M
-
Machine Learning
Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
-
Metamodel
Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
-
Model driven
Applying Model Driven Approach for Gamification of Educational Courses: Action Research [Volume 15, Issue 2, 2019, Pages 107-114]
-
Motion capture
Converting Human Movements into a Conceptual Painting based on Music Using a Motion Capture System: Action Research [Volume 15, Issue 2, 2019, Pages 101-106]
-
Motion capture
A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
-
Motion data
A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
-
Motor control exercise
The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
-
Motor defect
Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
-
Muscle
The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
-
Musical movements
A Solution for Improving Data Capture Process Aimed at Collecting Azeri Dance Data: An Action Research [Volume 15, Issue 6, 2019, Pages 327-335]
N
-
Nasolabial fold
The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
-
Neck muscle strength
Designing an Exergame and Clinical Evaluation of its Effect on Pain Sensation and Muscle Strength in People with Cervical Osteoarthritis: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 256-263]
-
Neural Network
Improvement of Deep Reinforcement Learning Using Curriculum in Game Environment [Volume 15, Issue 1, 2019, Pages 50-57]
-
Neurofeedback
The Dynamic Difficulty Adjustment of a Neurofeedback-Based Cognitive Game to Make a Help to Treatment of Attention Deficit Hyperactivity Disorder [Volume 15, Issue 1, 2019, Pages 28-35]
-
Neuro-fuzzy logic system
Design and Implementation of Adaptive Neuro-fuzzy Exergame Controller [Volume 15, Issue 4, 2019, Pages 219-227]
-
Neurogame
Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
-
Neuropsychological skills training
The Effectiveness of Training Neuropsychological Skills on Executive Function in Deaf Students with Cochlear Implants: A Single-Subject Research [Volume 15, Issue 6, 2019, Pages 311-318]
-
Nintendo Wii
Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
-
Nintendo Wii
Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
-
Nonspecific chronic neck pain
The Effect of Neck Movement Pattern Modifications on Pain and Function in Employed Women with Nonspecific Chronic Neck Pain: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 123-129]
O
-
Online gaming addiction
The Correlation of Addiction to Online Games with Family Emotional Climate, Academic Longing, and Academic Adjustment in Students [Volume 15, Issue 4, 2019, Pages 204-210]
-
Online playing
The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
-
OpenSim Software
Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
-
Osteoporosis
The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
-
Outlook
Psychometric Properties of the Persian Version of Modified Short Form of Changes in Outlook Questionnaire Following Disaster for Injured Athletes [Volume 15, Issue 4, 2019, Pages 228-234]
P
-
Pain
Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
-
Pain
Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
-
Painting
Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
-
Patellofemoral pain syndrome
Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
-
Pedal width
The Effect of Changes in Bicycle Pedal Width on the Kinematics of Segments and Joints of Lower Extremity: Analysis of the Risk of Knee Overuse Injuries with Pedaling (A Cross-sectional Study) [Volume 15, Issue 6, 2019, Pages 354-360]
-
Perception of time
The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
-
Performance
Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
-
Physiological stress
The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
-
Players
Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
-
Postmenopausal women
The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
-
Postural balance
The Effect of Long-Term Application of Kinesiotape on the Function and Balance of Children with Spastic Cerebral Palsy: A Narrative Review [Volume 15, Issue 2, 2019, Pages 115-122]
-
Postural sway
The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
-
Posture balance
Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
-
Posture balance
Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 305-310]
-
Pronunciation
Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
-
Psychological index
The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
-
Psychometric properties
The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
Q
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Quality of Life
The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
R
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Reaction time
Reaction Times to Recognize Different Tonalities of Colours: A Cross-sectional Study [Volume 15, Issue 4, 2019, Pages 197-203]
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Rehabilitation
The Effect of Rehabilitation Games on Sustained Attention in University Students: A Randomized Clinical Trial [Volume 15, Issue 3, 2019, Pages 163-168]
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Rehabilitation
The Biomechanics and Muscle Function in Various Squat Techniques with a Rehabilitative and Training Approach: A Narrative Review [Volume 15, Issue 5, 2019, Pages 294-304]
S
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Serious game
Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
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Serious games
Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
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Sexual identity
The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
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Shoulder
Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
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Sight reading
Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
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Smart phone
Development and Study of the Effectiveness of Android-Based Serious Game of Emily and the Toy Box in Anger Management among Children: A Randomized Controlled Clinical Trial [Volume 15, Issue 3, 2019, Pages 169-176]
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Smart stationary bikes
Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
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Social intelligence
The Comparison of Social Intelligence, Sexual Identity, Violence, and Addiction Tendency in Adolescents Dependent on Playing Online Grand Theft Auto Video Game and Normal Ones: A Cross-sectional Study [Volume 15, Issue 5, 2019, Pages 286-293]
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Social skills
Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
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Spasticity
Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
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Speech processing
Evaluation of Speech Processing Capability in Computer Games to Improve the Process of Learning English Pronunciation: An Action Research [Volume 15, Issue 5, 2019, Pages 280-285]
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Speech prosody
The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
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Sports and health
Fixed Bicycle System Gamification in order to Improve Student’s Physical Condition and Generate Energy (Action research) [Volume 15, Issue 2, 2019, Pages 94-100]
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Static balance
The Effect of Active Video Game (Xbox Kinect) on Static and Dynamic Balance in Children with Autism Spectrum Disorders [Volume 15, Issue 1, 2019, Pages 13-19]
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Strength training
Comparison of the Effect of Hip and Knee Strengthening with Internal Instruction Exercises on Pain and Dynamic Knee Valgus in Patients with Patellofemoral Pain Syndrome [Volume 15, Issue 2, 2019, Pages 65-71]
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Stress
Enhancement of Cognitive Index with Computer Game Using Brain Signals and Hormonal Analysis: Randomized Controlled Trial [Volume 15, Issue 3, 2019, Pages 144-151]
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Stroke
Nintendo Wii Game in Balance Stroke Rehabilitation: A Narrative Review [Volume 15, Issue 3, 2019, Pages 177-183]
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Stroke
Designing a Double-Blind Clinical Trial to Compare the Effects of Nintendo Wii on Ankle Spasticity in Subjects with Stroke [Volume 15, Issue 4, 2019, Pages 184-189]
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Stuttering
The Effectiveness of Acceptance and Commitment Therapy on Stress and Depression in Adolescents Aged 14 to 18 Years with Stuttering: A Randomized Controlled Clinical Trial [Volume 15, Issue 5, 2019, Pages 243-248]
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Subacromial impingement syndrome
Low-Level Laser Therapy for Patients with Subacromial Impingement Syndrome: A Literature Review [Volume 15, Issue 6, 2019, Pages 361-366]
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Suspension exercise
The Effect of Adding High Threshold Suspension Training to Low-Load Motor Control Exercises on Pain, Function, and Swing Posture in Women with Chronic Nonspecific Low Back Pain: A Randomized Clinical Trial [Volume 15, Issue 1, 2019, Pages 1-12]
T
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Teaching in walk cycle
Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
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Test
The Speech Prosody Tests: A Narrative Review [Volume 15, Issue 1, 2019, Pages 58-64]
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TheraBand®
The Effect of TheraBand® Corrective Exercise on Co-contraction of Ankle Joint in Men with Genu Valgum during Walking: A Randomized Clinical Trial Study [Volume 15, Issue 5, 2019, Pages 249-255]
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Therapeutic games
Investigating the Impact of Strategy in Educational Computer Games in the Management of the Creative Thinking in Children Using Interactive Approaches: A Randomized Controlled Clinical Trial Study [Volume 15, Issue 2, 2019, Pages 79-85]
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Thoracic kyphosis
The Impact of Osteoporosis and Thoracic Kyphosis on the Parameters of Quality of Life in Postmenopausal Women [Volume 15, Issue 4, 2019, Pages 190-196]
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Time
The Effect of the Colours on the Perception of Time among Players of Computer Games: A Narrative Review [Volume 15, Issue 4, 2019, Pages 235-242]
-
Tobii eyetracking
Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
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Training
Saray: A Solfege Learning Computer Game Based on Voice Analysis [Volume 15, Issue 4, 2019, Pages 211-218]
U
-
User experience
Navak: Action Research for a Painting Experience by Eyes via Eye-Tracking [Volume 15, Issue 1, 2019, Pages 43-49]
V
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Violent behaviors
Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
-
Violent games
Interactive Visualization of Data on the Impact of Violent Games on the Behavior of Children and Adolescents: Action Research [Volume 15, Issue 5, 2019, Pages 273-279]
-
Virtual filial therapy
Effectiveness of Virtual Filial Therapy for Mothers on the Social Skills and Aggression in Children with Learning Disabilities: A Randomized Clinical Trial [Volume 15, Issue 5, 2019, Pages 264-272]
-
Virtual reality
Design and Validation of a Dual-Tasks Package based on Kinect Sensor in Virtual Reality Environment to Assess Cognitive Disorders in Elderly People [Volume 15, Issue 2, 2019, Pages 86-93]
-
Virtual reality
Designing and Developing Four Games for Rehabilitation of the Wrist Complex and Forearm Complex: An Action Research [Volume 15, Issue 6, 2019, Pages 319-326]
-
Visual focus
Short-Term Effects of First Person Shooter Computer Game on Visual Focus Using Eye Tracking Tool: A Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 336-343]
-
Visual focus
Damage Caused by Addiction to Violent Computer Games on Children Aged 5-7 in Shiraz, Iran: A Mixed Method Study [Volume 15, Issue 6, 2019, Pages 344-353]
W
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Walking
Designing a Clinical Trial to Determine the Effect of Conventional Physiotherapy Plus Ankle KinesioTaping® on Walking and Balance in Children with Spastic Diplegia Cerebral Palsy: A Protocol for a Double-Blind Randomized Clinical Trial [Volume 15, Issue 6, 2019, Pages 305-310]
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Wearable Robot
Online Usage of Biomechanical and Simulation Software in Analysis of the Performances of Rehabilitation Robots, Using Simulation Technique [Volume 15, Issue 2, 2019, Pages 72-78]
-
Working memory
Exploring the Viability of Augmented Reality-based Cognitive Therapy of Poor Working Memory in Lifelong English for Medical Purposes (EMP) Comprehension: A Complementarity Study [Volume 15, Issue 3, 2019, Pages 152-162]
Y
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Young modulus
The Effectiveness of Dry Needling on Dimensions and Elastic Modulus of the Nasolabial Fold due to Aging Process: An Uncontrolled before-after Clinical Trial Study [Volume 15, Issue 1, 2019, Pages 20-27]
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